PORTFOLIO

ASSOCIATE PRODUCTION COORDINATOR

INTERESTED IN MY RESUME?

WHO AM I?

Hi! I’m Rodrigo Peña Salvador, a Spanish video game producer living in Edinburgh, United Kingdom.

WHAT ARE YOU DOING?

I'm an Associate Production Coordinator at Rockstar Games, in the Rockstar North studio.

ANY PRIOR EXPERIENCE?

I have been the junior producer of an award-winning indie/student game and two professional serious games, and a game tester for GTA Online and Red Dead Online at Rockstar Lincoln.

WHAT AM I INTERESTED IN?

Looking for associate producer positions.

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GAMES

ASSOCIATE PRODUCTION COORDINATOR: JULY 2023 - NOW
ASSISTANT PRODUCER: NOVEMBER 2021 - JULY 2023

ROCKSTAR North

My objective is to offer development support to my team and to improve global communication between various disciplines of game development and studios located around the world, ensuring there is a clear workflow.

To achieve this, I organise and document meetings, clearly and accurately track and present detailed schedules, status reports, and other documentation, and manage the team’s bug and task queues to avoid roadblocks.

GAME TESTER
DECEMBER 2020 - NOVEMBER 2021

ROCKSTAR GAMES Lincoln

I worked at Rockstar Games Lincoln as a game tester on Grand Theft Auto Online and Red Dead Online.

Our self-organized team was specialized on testing new content packs, tunables (weekly events, discounts, incentives, etc) and stability checks.

We coordinated and divided our tasks to efficiently and accurately complete feature sweep tests. In addition to identifying, documenting, tracking, and verifying bugs on both games across all platforms.

Projects

Grand Theft Auto Online:

  • GTAO – The Cayo Perico Heist (post-launch content)
  • GTAO –  Los Santos Tuners (launch and post-launch content)
  • GTAO –  The Contract (launch content)

Red Dead Online:

  • RDO – Bounty Hunters (post-launch content)
  • RDO – Blood Money (launch and post-launch content)
JUNIOR PRODUCER
SEPTEMBER 2019 - JUNE 2020

BURN ME TWICE

NULL REFERENCE STUDIO

I was the junior producer of an adventure game released on Steam on May 2020.

The game was developed in nine months, in which as the only member of the production team, I focussed on facilitating communication and managing the team, implementing agile practices, and planning, tracking and verifying the tasks of a team of 6 to 12 people.

In addition to my responsibilities as producer, I oversaw its publishing, marketing, social networks, and actively participated in the game design and testing.

Winner of the “Best Student Game Award” at Gamelab and Fun & Serious, two of the most prestigious game awards in the Spanish industry, as well as in the Game Developers Worldwide Championship.

The game has +50.000 downloads.

SERIOUS GAMES

JUNIOR PRODUCER AND DESIGNER

MODULATE

MODULAR HOME. february 2018 - july 2019

PC + VR serious game

The players can design and visit their future modular homes

PRODUCTION

Created the project, scheduled the production plan and negotiated the handling of the project with the publisher

DIRECTION

Designed following a clear vision of the product we wanted to make and how to achieve it, adapting when necessary

JUNIOR PRODUCER AND DESIGNER

ionide

IONIDE TELEMATICS. june 2020 - august 2020

eight casual games

Simple apps for the residents of nursing homes

MAXIMIZING EFFICIENCY

Planned and designed the development with lean thinking principles in mind

TIME MANAGEMENT

Allowed us to overdeliver, developing two apps and seven "reskins" (using the same code but having different content) more than the company originally expected

Play Video

EDUCATION, COURSES AND CERTIFICATES

COURSES AND CERTIFICATES

August 2023 – Now

Joined the British Games Academy through their Connect program, which recognizes promising professionals at mid-level stages of their careers.

February 2022

The world’s leading project management certification. Includes waterfall, agile and hybrid approaches. The PMP proves project leadership experience and expertise in any way of working.

June 2021

Professional Certificate by Google. Completed six courses that include hands-on, practice-based assessments.

They are competent in initiating, planning and running both traditional and agile projects.

February 2021

Official Scrum certificate that demonstrates a fundamental level of Scrum mastery. Holders prove that they understand Scrum and how to apply it in Scrum Teams.

February 2022

The world’s leading project management certification. Includes waterfall, agile and hybrid approaches. The PMP proves project leadership experience and expertise in any way of working.

June 2021

Professional Certificate by Google. Completed six courses that include hands-on, practice-based assessments.

They are competent in initiating, planning and running both traditional and agile projects.

February 2021

Official Scrum certificate that demonstrates a fundamental level of Scrum mastery. Holders prove that they understand Scrum and how to apply it in Scrum Teams.

ROCKSTAR GAMES TRAINING SUITE

February 2021

+20 LinkedIn Learning courses curated by Take-Two and Rockstar Games tackling topics like communication, leadership, management, and collaboration.

October 2020

An online course that teaches the basics of agile methodologies and how they can be implemented using the issue tracking service Jira.

Bachelor's degree
SEPTEMBER 2016 - JUNE 2020

Game design

u-tad

While in class I learned about game design, game production, QA and project management; in my free time I applied it as a junior designer or producer in the development a handful of student games.

 

During the last year, I was the producer of a narrative adventure published on Steam and winner of a Gamelab Award and a Titanium Award (Fun & Serious festival): Burn Me Twice.

 

I’ve also defended an elaborate end-of-degree thesis that studied the production cycle of games and the team management, been awarded a Best Academic Record scholarship and worked as an instructor of game design workshops aimed to teenagers for a few months.

SKILLS, REFERENCES & CONTACT

sKILLS

PROJECT MANAGEMENT

I've been the producer in a variety of professional and non-profit projects with teams from 2 to 12 people. I have a Scrum Master certificate from Scrum.org as well.

soft skills

Proactive and problem solver, organizational skills, attention to detail, team player and self-driven, good communication and interpersonal skills, active listener.

PLATFORM EXPERIENCE

Testing: PC, PlayStation 4, Xbox One and Google Stadia. Developing: PC, virtual reality headsets, iOS and Android mobile devices.

MANAGEMENT SOFTWare

Experience with Jira, Microsoft Office 365 Suite, Monday.com, Trello, HacknPlan, Confluence.

engines, bug tracking & version control

Unity, Unreal Engine 4, R* in-house software, Jira, Sourcetree, Unity Collaborate, GitHub.

OTHER TOOLS

Outlook, Slack, Zoom, Discord, Premiere Pro, Photoshop, Illustrator.

others say...

"His positive energy was very contagious. (...) He is the kind of down to earth and reliable peer one always dreamt of working with."

Worked together at Modular Home, ionIDE, and on the Investiga program for more than seven years

"Rodrigo is the most persistent and dedicated person I've had the pleasure to work with so far. His planning and scheduling skills are extremely useful and helped me develop my games providing a perfectly fitted timeline."

Worked together at Rockstar Lincoln and consulted on his freelance project

"In addition to his technical know-how, what surprised me about him was how, while being so young, he always managed to deliver on time, meeting the client's expectations and keeping a 10/10 attitude."

Co-managed Modulate directly for the duration of the project (18 months) at Modular Home

"Even under the pressure of tight deadlines, he knows to stay calm when problems arise. I appreciate his positive and realistic demeanor, being one of the many reasons why I am glad I worked with him."

Worked together on Burn Me Twice

"Rodrigo quickly excelled in understanding all the ins and outs of the system and helping all the teams he came into contact with willingly and effectively"

Worked together at Rockstar Lincoln and went to university together

Want to know more?

ABOUT ME

What made you persue a career in game development?

Bioshock Infinite. It was the first game that made me wish that I had been involved in its creation.

WHAT ARE YOU DOING TO BE A BETTER PRODUCER?

Apart from naturally expanding my gamedev knowledge and improve my people skills at work, in my free time I am studying to get certifications and attending courses to better my expertise in agile methodologies, project management and software like Excel and Jira.

What excites you?

I love to travel, play videogames, discuss with friends the latest movies we’ve watched, visit theme parks and help to organize national scientific congresses for young students with the Iberdrola Innova I+D+i program.